Artificialis Relievo
Artificialis Rilievo was presented at the 2021 Venice Architecture Biennale as part of the X Venice Italian Virtual Pavillion. This work was conceived and directed by Professor Kyle Steinfeld.
1. Pergamon Altar Meshes
We used 3D scanned parts of the frieze of the Pergamon Altar, a ancient Greek temple. These sample polygon meshes acted as the initial dataset.
2. Fragments
Smaller fragments from the large mesh are selected and isolated for the dataset. The geometry is cleaned manually to be optimal for the next steps.
3. Geometry to Plane
The fragments geometry is “squashed” onto a plane, with displacements between points on the plane and locations on the 3d mesh stored as vectors separated into their x,y, and z components.
4. Vector Displacement Maps (VDM)
This vector information is stored as the RGB channels of a raster image. (32-bit TIFFs)
5. VDMs as training dataset
VDM format is both amenable to a GAN, and is able to be re-interpreted as vector displacements from a base raster plane. We used them to train a generative adversarial network (StyleGAN2-ADA) on VDM data.
6. VDMs to sculptural forms
Finally we use the synthetic data to translate VDMs “back” into pseudo-3d sculptural forms. The resulting synthetic VDMs from the GAN pipeline is used to feed the final artificial reliefs.
3000 VDMs (augmented)
Vector Displacement Map of Double Hex
Fabrication
Casting
Bronze Post Processing
Finishing steps included the typical clipping, sanding, and de-burring, as well as the welding of brass mounting plates, and the application of a cold patina through a series of chemical baths and manual scrabbing and cleaning.Year
2021
Team
Kyle Steinfeld, Titus Ebbecke, Georgios Grigoriadis, David Zhou
Medium
Renders, Diagrams, Texts, GANs, Digital and Analog Fabrication