stud.io



Adressing the notion of remote tangibility

 This project was developed during the course Technology Design Foundation at the Master of Design program at UC Berkeley. The brief was to address the notion of remote tangibility in an era were we were all working and communicating remotely. 
 Through user and market research we decided to focus on creatives and instructors as our main stakeholders and try to explore what are the limitations and opportunities for leveraging technology to respond to their needs. Our research showed that designers, artists and istructors were really missing aspects of the collaborative and serendipitous interactions that used to happen in the design and art studios when they were working with others physically together.
These findings were even backed by our own personal experience trying to develop and prototype a device from different locations in Europe and the US. This is how we came up with stud.io.
Stud.io is a projector that transports the collaborative spirit of art studio into your own home. Working, learning, and existing remotely is hard. stud.io as a concept stems from the motivation to address this problem by introducing tangible interactions into a remote creative workflow. Bring stud.io into your home: get instructions from experts, work next to peers, and follow along in real-time.


Berkeley MDes
stud.io at Behance



Year

2021

Medium

Electronics, Digital Fabrication, Sensors and Cameras

Role

Designer, Hardware Designer, Creative Technologist















Team
David Zhou, Georgios Grigoriadis, Julia Park, Kailin Li, Titus Ebbecke

Tools
Autodesk Fusion 360, Rhinoceros, Autodesk 3ds Max, Corona Renderer, Python, Raspberry Pi, Gravity Sketch,, Laser Cutter/Engraver, 3D printing